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Visual studio for mac entity framework code first
Visual studio for mac entity framework code first









This glyph is enabled/disabled at model level. Classes with custom interfaces can now display an indicator with a tooltip indicating the interface type(s).Added VS UML icon for model file in solution explorer (thanks to for the change).Removed addition of default objects in constructors for required associations for all EF versions (see ).

VISUAL STUDIO FOR MAC ENTITY FRAMEWORK CODE FIRST CODE

  • Fix for constructor code generation in 1-N unidirectional associations (see ).
  • Fix to generate correct initial value code for decimal properties (see ).
  • Fix for detecting correct EF version when anything with "Latest" in it is configured (see ).
  • Added context menu choice to visually align node elements on diagrams.
  • Corrected tracking property access modes from the default to overrides in entity attributes.
  • visual studio for mac entity framework code first

  • Fixed circular logic flaw in identity properties for database views (see ).
  • Fix where parsing EF version numbers should be culture-neutral (see ).
  • Code generation fix for associations with backing fields.
  • DbContext fix for configuring associations with backing fields.
  • Added ability to copy current diagram to clipboard.
  • Microsoft has provided tools for that, and there are other, well-maintained opensourced projects that provide that functionality as well.įor comprehensive documentation, please visit the project's documentation site. Note: This tool does not reverse engineer from the database (i.e., "database-first").
  • string length, index flags, required attributes and other properties being available in the designer.
  • different concerns being generated into different subdirectories (entities, enums, dbcontext).
  • class and enumeration nodes that can be colored to visually group the model.
  • entities by default generated as partial classes so the generated code can be easily extended.
  • easy customization of generated output by editing or even replacing the T4 templates.
  • the ability to show and hide parts of the model.
  • multiple views of your model to highlight important aspects of your design.
  • visual studio for mac entity framework code first

    importing entities from C# source, or existing DbContext definitions (including their entities) from compiled EF6 or EFCore assemblies.The goal was to duplicate at least those features and, in addition, add all the little things that should have been there. If you are used to the EF visual modeling that comes with Visual Studio, you'll be pretty much at home. The designer doesn't need to be present to use the code that's generated - it generates standard C#, using the code-first, fluent API - so the tool doesn't become a dependency to your project. And, since the code is written using partial classes, any additions you make to your generated code are retained across subsequent generations. While giving you complete control over how the code is generated you'll be able to create, out of the box, sophisticated, consistent and correct Entity Framework code that can be regenerated when your model changes. Enumerations are also included in the visual model, as is the ability to add text blocks to explain potentially arcane parts of your design. Inheritance, unidirectional and bidirectional associations are all supported. It's an opinionated code generator, adding a new file type (.efmodel) that allows for fast, easy and, most importantly, visual design of persistent classes. This Visual Studio 2019 extension is the easiest way to add a consistently correct Entity Framework model to your project with support for EF6, EFCore2, EFCore3 and EFCore5.









    Visual studio for mac entity framework code first